At some point, it had to be so far. Blockchain technology has reached the world of video games. The first major gaming companies feel their future there, expect great profits, and players should be able to make money.
French manufacturer Ubisoft has started and is considering the right concept. In games such as Assassin’s Creed and Far Cry, players will be able to acquire and actually own game content such as special characters, powerful weapons, and even chic costumes in the future. Not only as a kind of digital loan but also as an actual asset.
The game content can be traded using NFTs.
Digital commodities can be owned using NFTs with non-fungible tokens. Title certificates are stored on the blockchain. For example, you could virtually capture a tweet and auction it for $ 2.9 million. Of course, the property can be sold into like for example to sell csgo skins for paypal. And, of course, make sure the game maker makes money on every transaction.
The game “CryptoKitties” shows how it is done. Here, everything revolves around the breeding of virtual cats. Virtual cats are bought and sold in the community using the cryptocurrency ether. Some virtual kittens are already changing hands with the 6-digit euro.
Virtual products that have no impact on the actual game are valuable to players without an NFT connection. They buy unusual mounts for role-playing games, special colors for action game weapons, and fun hats for Fortnite characters. The virtual object is a gold mine. Last year, the industry earned $ 54 billion worldwide.
So far, these items are not player’s and are only licensed on modified NFTs.
The game is getting serious and working
It will raise a whole new question. Just a Mind Game: What if my € 150,000 NFT spaceship is stolen or shot down by another player in the game? Can I then use my opponent?
And what does it ultimately do in games and games in the end?
We then no longer play to experience an exciting story, to compete with others in the game, or simply to have a fun pastime, then we play to earn money. The term for it has been around for a long time: Play to Earn. Playing becomes work.