Your Child’s Brain on Video Games

tech-teen

Currently official

“Video Game Disorder” is another illness, similar to cocaine and gambling addiction. The World Health Organization (WHO) has defined criteria for diagnosing this addiction to video games.

It’s worth remembering that 2.5 billion people around the world play these games and addiction only affects the minority. What are the signs of addiction in our teens, and what can we do about it?

Teens

They go through a complex stage where his body changes and his emotions clash. Escape to video games can be a “lifeline”.

You can talk about excessive consumption and addiction to these games that affect school performance and set aside social relationships.

 

Addiction

According to Marthylle Lagadec, the term “addiction” mainly affects adults when it comes to overplaying video games among young people. The situation is more complicated for young people, especially how new technology affects one’s behavior. “We can’t really talk about the addiction of young people. They are generally looking for themselves and find it difficult to come out professionally.”

When you play the game, you actually perform functions that cannot be found or are inaccessible. At that point, the game is no longer recreational, but more isolated, making it an inappropriate dressing solution. ”

Teenagers at the edge

Without recognizing it, the teenager loses control over his video game consumption. He finds it difficult to stop online gambling and playing video games, smartphones, and online mobile games, despite the restrictions imposed by his parents.

Since video games have become his only source of joy, he can express sadness, anger, and overreact when he quits. Having no opportunity to play, the young man feels a shortage and expresses it through his attitude.

Impact on school grades

“Poor grades, poor concentration, memory, sleep disorders … addiction to video games can have a serious impact on a child’s social life,” addiction experts warn.

“He is isolated and is less and less interested in playing with his friends and interacting with his classmates. He is reluctant to engage in sports or recreational activities and calms down in front of the screen. I like that. ”

Malfunction of the reward system

Teenagers get hooked on activities when it becomes the only way they feel good. “For example, kids have free afternoons and can do whatever they want, but they always love to play,” explains the expert.

How can you help your child?

Video games should not be a major haven for teenagers. “We encourage children to do other activities, meet friends, and prioritize social life.

He enjoys out of the game without realizing his favorite entertainment. You have to help. “Otherwise, it becomes frustrating, and sometimes frustration shifts to another addiction.

 

Blockchain Technology and Video Games

video-game-technology

At some point, it had to be so far. Blockchain technology has reached the world of video games. The first major gaming companies feel their future there, expect great profits, and players should be able to make money.

French manufacturer Ubisoft has started and is considering the right concept. In games such as Assassin’s Creed and Far Cry, players will be able to acquire and actually own game content such as special characters, powerful weapons, and even chic costumes in the future. Not only as a kind of digital loan but also as an actual asset.

The game content can be traded using NFTs.

Digital commodities can be owned using NFTs with non-fungible tokens. Title certificates are stored on the blockchain. For example, you could virtually capture a tweet and auction it for $ 2.9 million. Of course, the property can be sold into like for example to sell csgo skins for paypal. And, of course, make sure the game maker makes money on every transaction.

The game “CryptoKitties” shows how it is done. Here, everything revolves around the breeding of virtual cats. Virtual cats are bought and sold in the community using the cryptocurrency ether. Some virtual kittens are already changing hands with the 6-digit euro.

Virtual products that have no impact on the actual game are valuable to players without an NFT connection. They buy unusual mounts for role-playing games, special colors for action game weapons, and fun hats for Fortnite characters. The virtual object is a gold mine. Last year, the industry earned $ 54 billion worldwide.

So far, these items are not player’s and are only licensed on modified NFTs.

The game is getting serious and working

It will raise a whole new question. Just a Mind Game: What if my € 150,000 NFT spaceship is stolen or shot down by another player in the game? Can I then use my opponent?

And what does it ultimately do in games and games in the end?

We then no longer play to experience an exciting story, to compete with others in the game, or simply to have a fun pastime, then we play to earn money. The term for it has been around for a long time: Play to Earn. Playing becomes work.